So, what you want to do to resolve your situation is create a new creation campaign and open the module that you want to salvage.
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No matter how many modules you open the only thing which is fixed in that campaign is data you have created in that campaign (this includes data you have created by editing a module opened in that campaign). When you close it again the information in the module goes away - it does not persist in any campaign.ĭata in a campaign only exists in that campaign. Something in a module is only in that module and it will only show up when you open that module in any campaign. You have to separate in your mind what is in a module and what is in a campaign. Is there a way to anchor the data from the old module to a development campaign, where the old module can be discarded and I can have the development campaign be the source of all custom data (without manually recreating it, which would be another solution, but hugely time consuming as we're talking about 100+ hours of work)? While this is a workaround that functionally will work, it's not ideal to have them seeing two copies of everything, with one copy being "old" and not to be used. One solution would be for me to change the file names in the original module to "old" so they know not to use them. When they do that, they see duplicates of everything.
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Tables, for instance, require them to open the old module. When my players open the new module, much of the data is not populated. I've created a new module for further custom content, and also copied information from the Development campaign including my original custom content Was hoping that this would anchor the data to a campaign, but no, seems to be anchored to the module. I have the module, with the data stored, copied that over to a "Development Campaign", which is where I should have created and saved it in the first place With help of some good folks here, was able to modify an old data file and retrieve the module pre-overwrite, and get back my work
#FANTASY GROUNDS 2 REMOVE A CAMPAGINS UPDATE#
Here is a time line of events:ĭeleted information in Campaign (thinking it being saved in the module was sufficient)Įxported to Module again, wiping out most of my custom content - this appears to be an overwrite rather than an update to that module Some further assistance sought after here. I should probably watch a few more videos and check the Forum a bit more before I proceed further. I only lost about 4-5 hours of work following that change, which I can live with as a learning lesson. The next time after that I opened the campaign and loaded the module, that's when I noticed most work gone.īy changing the second largest of the db. files I was able to recover most of my work - thank you. I deleted most of the campaign entries thinking they were saved into the module. The next time I opened the campaign, there were duplicate entries - the campaign entries and the module entries. Yes, after I edited, I saved to the module, closed out FGU, and then started it up again, went back into the campaign where the content was opened, including loading the module.Īll custom content was created in a campaign, and I then created a module to save it into. I'm feeling a major sense of loss at all of my work gone, and am grateful that someone is at least listening. Make a copy of that file and rename the copy to db.xml and then start up the campaign.įirst of all thanks for the fast response. Rename that file to dbold.xml and then find the largest of the db. files. xml switch on file extensions in the view menu at the top of the window). Inside the campaign folder find the file called db.xml (if you don't see the. Make a copy of that folder and keep it safe somewhere else. Open up the FGData/campaigns folder and find the folder with your original campaign name. You may be able to recover some or maybe all of the material in the original campaign. Worst case is that you opened the module in that campaign, saw duplicates and deleted the campaign entries rather than the module entries. You can't edit a module at all from inside FG only campaign entries.īest case here is that you edited in another campaign and all the stuff still exists intact in your original campaign. Another thing is that if you tried to edit in a campaign other than the one you created the original material in then the only thing that will exist in that campaign are the edits you made. I suspect that what you deleted was the original material rather than what you thought you were deleting. Always make edits in the same campaign you did the original work in and never, ever open the module that you created in that campaign.
![fantasy grounds 2 remove a campagins fantasy grounds 2 remove a campagins](https://images-cdn.fantasyflightgames.com/filer_public/5e/e0/5ee053f5-128a-47c5-aff9-6a2fc9d1c01c/mc16en_rocket-launcher.png)
When you edited did you go back into the original campaign that you created the original stuff in?Īlso did you open the module that you created in that campaign when you made the edits?